Undead in the Crypts
Our Second Adventure

After a successful rescue of the dwarven stonecutters the heroes are quickly asked to discreetly take care of dangerous undead that have suddenly started attacking people in the city catacombs. Located in the steep bluff that separates the upper and lower quays of the town, the catacombs were used almost daily and there hadn’t been an incident of undead as far back as anyone could remember. Working under the time crunch imposed by Lord Bowie of Fallcrest, the heroes were tasked to find the source of the undead and return back to the catacombs entrance in 24 hours or they would be walled up and warded inside. Lord Bowie was taking no chances if the heroes failed.

Unexpectedly the heroes stumble upon a greater plot involving an ancient statue of Orcus hidden in the catacombs and are attacked by Armos Kamroth, one of the towns prominent citizens, after discovering a secret tunnel that led from the statue to his basement. Armos Kamroth was subdued and a large trove of magical weapons was found and will be sorted through by Marcus, Lord Bowie’s commander. From a preliminary search many of the items were recognized as family heirlooms from the town and surrounding areas where Armos had acquired farms and property from tenants who had fallen on bad luck.

A wild-eyed, feral-looking, assumed-cultist disappeared with a tiefling sorceress of obvious necromantic power before the heroes could stop and interrogate/kill them. After secretly listening to a conversation between the two it’s assumed one or both of them were responsible for the undead rising and attacking the living.

Zanne(Aubrey) the cleric performed a great feat of bravery during the adventure and quickly dispatched several of the undead skeletons who were part of a pincer trap while Stasi(Steven) the ranger made a great kill-shot destroying the flaming skeleton that was determined to fry Ander(Amanda) the goliath. Ander, in usual fashion, hacked through skeletons with the greatest of ease and will use a different set of dice for the next adventure. Drew(Chris) the warlock succeeded in causing his usual mayhem of hit-and-run cursing.

Our First Adventure

The heroes answered a help wanted ad in their home town of Waterdeep and traveled far to the north to a small town named Fallcrest. The lord of the town entrusted the heroes with checking on the well being of a local stone quarry being run by dwarves from the citadel of Hammerfast. The dwarves were ‘on loan’ from Hammerfast in a gesture of goodwill to help Fallcrest repair its outer walls, which still had huge gaps from the original Burning Spears orc incursion over 100 hundred years earlier. The site was also to be a new keep to help secure the road between Fallcrest and Hammerfast.

Arriving at the stone quarry the heroes quickly discover kobolds had overrun the site and the dwarves were nowhere to be seen. After dispatching the cowardly kobolds the brave heroes pressed further underground and confronted the real threat of a young green dragon who orchestrated the attack. Thankfully the heroes thwarted the dragons plans of using the dwarven stoncutters as ransom to create ill-will between Fallcrest and Hammerfast and secured the area while thinning out the local kobold population. There was a good bit of treasure found including a +3 broadsword by Ander but sadly the cured green dragonhide stolen from Teldorthan Goldcap was not found.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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